weatherless...................72.43876% balance.......................43.05180% offense.......................31.30083% sand..........................21.70288% hyperoffense..................10.49275% semistall.....................10.01568% sun........................... 6.56764% stall......................... 5.13895% voltturn...................... 3.61232% multiweather.................. 2.17863% choice........................ 1.83516% rain.......................... 1.44447% sunoffense.................... 1.24657% dragmag....................... 1.07339% sandstall..................... 0.67168% trickroom..................... 0.33452% sandoffense................... 0.32891% monotype...................... 0.15993% monosteel..................... 0.08966% tricksand..................... 0.06890% rainoffense................... 0.03002% hail.......................... 0.02745% monowater..................... 0.01875% monoghost..................... 0.01725% monofighting.................. 0.01158% tailwind...................... 0.00930% tricksun...................... 0.00638% monobug....................... 0.00554% monoice....................... 0.00548% rainstall..................... 0.00482% monoflying.................... 0.00426% monopsychic................... 0.00305% monodark...................... 0.00260% mononormal.................... 0.00183% monofire...................... 0.00156% allweather.................... 0.00086% monograss..................... 0.00036% monopoison.................... 0.00027% trickhail..................... 0.00001% monorock...................... 0.00000% sunstall...................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.145) |### -1.5|#### |########### -1.0|######## |######### -0.5|#################### |########################## 0.0|######################## |############################## +0.5|########################### |################## +1.0|########### |############ +1.5|### |#### +2.0|### |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.46%