weatherless...................66.25960% balance.......................42.19972% offense.......................31.80532% sun...........................25.87715% voltturn......................11.16569% hyperoffense..................10.47078% stall......................... 8.66610% semistall..................... 6.85808% rain.......................... 6.66876% monotype...................... 3.69347% sand.......................... 1.46999% sunoffense.................... 1.32489% trickroom..................... 1.25720% multiweather.................. 1.01841% monoflying.................... 0.98293% tricksun...................... 0.89246% hail.......................... 0.82920% monoghost..................... 0.73592% monofire...................... 0.36668% monoground.................... 0.33287% choice........................ 0.31283% monofairy..................... 0.27458% monowater..................... 0.26966% rainoffense................... 0.23481% monoice....................... 0.20673% monoelectric.................. 0.20447% dragmag....................... 0.20164% gravity....................... 0.15018% sandoffense................... 0.14565% rainstall..................... 0.09500% monosteel..................... 0.09188% monopsychic................... 0.08120% monorock...................... 0.06882% monograss..................... 0.05205% allweather.................... 0.02809% sandstall..................... 0.02725% monopoison.................... 0.01879% hailoffense................... 0.01041% mononormal.................... 0.00462% monobug....................... 0.00255% monodragon.................... 0.00153% tailwind...................... 0.00003% monofighting.................. 0.00001% tricksand..................... 0.00000% sunstall...................... 0.00000% monodark...................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.200) -2.0|# |# -1.5|#### |####### -1.0|############ |########### -0.5|################## |#################### 0.0|################### |############################## +0.5|########################### |########### +1.0|############# |##### +1.5|## |#### +2.0|### |#### +2.5| |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.50%