weatherless...................57.36237% balance.......................50.40402% offense.......................44.75428% sun...........................16.74397% sand..........................16.30629% rain.......................... 7.96330% tailwind...................... 7.49257% semistall..................... 4.11405% hail.......................... 4.06851% trickroom..................... 2.98125% voltturn...................... 2.83973% multiweather.................. 2.42945% tricksun...................... 1.26982% hyperoffense.................. 0.65661% sunoffense.................... 0.24649% dragmag....................... 0.22626% monotype...................... 0.20329% stall......................... 0.07104% monowater..................... 0.05443% monofairy..................... 0.04017% monorock...................... 0.03899% mononormal.................... 0.03765% gravity....................... 0.02541% trickhail..................... 0.01988% hailoffense................... 0.01895% monobug....................... 0.01796% monograss..................... 0.01155% tricksand..................... 0.00798% rainoffense................... 0.00272% sunstall...................... 0.00249% monopoison.................... 0.00149% sandstall..................... 0.00145% monoground.................... 0.00029% batonpass..................... 0.00028% monopsychic................... 0.00024% monofighting.................. 0.00018% monosteel..................... 0.00017% monoice....................... 0.00013% monofire...................... 0.00005% trapper....................... 0.00001% monoflying.................... 0.00001% allweather.................... 0.00000% trickrain..................... 0.00000% sandoffense................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.069) | -2.0| | -1.5| | -1.0|# |####### -0.5|######### |############### 0.0|############################## |################## +0.5|########## |####### +1.0|#### |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.97%