weatherless...................50.87746% balance.......................49.84127% offense.......................47.33075% sand..........................25.98279% sun...........................16.06166% tailwind......................12.00736% rain.......................... 7.01194% voltturn...................... 6.33694% hail.......................... 4.43719% multiweather.................. 4.36700% semistall..................... 2.60195% trickroom..................... 2.24637% tricksun...................... 1.16844% hyperoffense.................. 0.20344% dragmag....................... 0.17254% sunoffense.................... 0.08270% monotype...................... 0.03985% stall......................... 0.02260% monofairy..................... 0.01610% monowater..................... 0.01211% hailoffense................... 0.00708% trickhail..................... 0.00586% mononormal.................... 0.00497% gravity....................... 0.00401% monorock...................... 0.00327% monograss..................... 0.00269% tricksand..................... 0.00228% monobug....................... 0.00063% rainoffense................... 0.00051% monopoison.................... 0.00006% sunstall...................... 0.00001% batonpass..................... 0.00000% sandstall..................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monosteel..................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% trapper....................... 0.00000% allweather.................... 0.00000% sandoffense................... 0.00000% trickrain..................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.019) | -2.0| | -1.5| | -1.0| |########### -0.5|####### |############### 0.0|############################## |################## +0.5|####### |##### +1.0|### |# +1.5| | more negative = more offensive, more positive = more stall one # = 1.03%