weatherless...................76.87862% offense.......................47.20249% balance.......................32.76286% trickroom.....................22.05333% sun...........................13.39844% hyperoffense..................10.91164% semistall..................... 8.29306% hail.......................... 6.52967% monotype...................... 3.88882% tricksun...................... 2.95558% tailwind...................... 2.79586% sand.......................... 2.49047% trickhail..................... 2.12235% voltturn...................... 1.88424% monoice....................... 1.86897% sunoffense.................... 1.78038% rain.......................... 1.34152% mononormal.................... 1.01356% stall......................... 0.82995% multiweather.................. 0.63871% tricksand..................... 0.50255% choice........................ 0.47469% monobug....................... 0.26661% monorock...................... 0.25836% monofire...................... 0.16606% batonpass..................... 0.15716% sandoffense................... 0.14994% trickrain..................... 0.12508% hailstall..................... 0.06987% monowater..................... 0.06128% monofairy..................... 0.05844% monopsychic................... 0.05757% hailoffense................... 0.04683% monoghost..................... 0.03585% monodark...................... 0.03568% monograss..................... 0.03359% gravity....................... 0.02956% dragmag....................... 0.02529% trapper....................... 0.02446% rainoffense................... 0.02325% monoelectric.................. 0.02137% sandstall..................... 0.01582% monopoison.................... 0.00732% monoflying.................... 0.00229% monofighting.................. 0.00181% sunstall...................... 0.00125% monodragon.................... 0.00004% monosteel..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.102) |# -1.5|### |########### -1.0|################### |############ -0.5|########################## |############################## 0.0|######################### |########################## +0.5|############ |########## +1.0|################ |#### +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.51%