weatherless...................89.23614% offense.......................52.45427% hyperoffense..................36.82094% balance.......................10.21119% hail.......................... 6.84691% voltturn...................... 3.99853% hailoffense................... 3.56076% sand.......................... 2.03718% monotype...................... 1.91769% sun........................... 1.12487% rain.......................... 0.90082% trickroom..................... 0.58714% monowater..................... 0.54922% sunoffense.................... 0.46420% semistall..................... 0.41479% rainoffense................... 0.36998% choice........................ 0.32517% mononormal.................... 0.29759% sandoffense................... 0.20108% monodark...................... 0.16775% multiweather.................. 0.14592% dragmag....................... 0.11720% monobug....................... 0.11490% monograss..................... 0.10456% monoground.................... 0.10341% stall......................... 0.09881% monopoison.................... 0.09422% monorock...................... 0.09422% monoflying.................... 0.08962% monoice....................... 0.08273% monosteel..................... 0.07698% monopsychic................... 0.05400% monofire...................... 0.05285% monofairy..................... 0.05285% monofighting.................. 0.03907% monoghost..................... 0.03792% tailwind...................... 0.03677% monoelectric.................. 0.02413% monodragon.................... 0.02298% sandstall..................... 0.01724% gravity....................... 0.01379% trickhail..................... 0.01379% trapper....................... 0.01264% tricksand..................... 0.00804% tricksun...................... 0.00345% hailstall..................... 0.00230% Stalliness (mean: -0.773) -2.5|# |# -2.0|#### |########## -1.5|#################### |####################### -1.0|########################## |############################## -0.5|############################# |##################### 0.0|################ |######## +0.5|#### |## +1.0|# | more negative = more offensive, more positive = more stall one # = 0.51%