weatherless...................89.14626% offense.......................53.48313% hyperoffense..................36.23932% balance....................... 9.77560% hail.......................... 7.38913% voltturn...................... 5.03285% hailoffense................... 4.26858% sand.......................... 1.97270% monotype...................... 1.26119% sun........................... 0.94717% rain.......................... 0.65916% trickroom..................... 0.59136% sunoffense.................... 0.43433% semistall..................... 0.40969% monowater..................... 0.39435% rainoffense................... 0.28352% choice........................ 0.21028% sandoffense................... 0.18071% mononormal.................... 0.17824% monodark...................... 0.11623% dragmag....................... 0.11512% multiweather.................. 0.11443% monoground.................... 0.10465% stall......................... 0.09226% monosteel..................... 0.07875% monopoison.................... 0.07008% monograss..................... 0.05758% monobug....................... 0.05206% monoflying.................... 0.05202% monorock...................... 0.04793% monoice....................... 0.04286% tailwind...................... 0.03798% monopsychic................... 0.03005% monofighting.................. 0.02482% trickhail..................... 0.01772% monofairy..................... 0.01750% monofire...................... 0.01662% monoghost..................... 0.01618% gravity....................... 0.01570% monodragon.................... 0.01258% sandstall..................... 0.01097% monoelectric.................. 0.00831% trapper....................... 0.00739% tricksun...................... 0.00558% tricksand..................... 0.00515% hailstall..................... 0.00131% Stalliness (mean: -0.768) -2.5|# |# -2.0|##### |########## -1.5|##################### |###################### -1.0|########################## |############################## -0.5|############################## |####################### 0.0|################# |######## +0.5|#### |## +1.0|# | more negative = more offensive, more positive = more stall one # = 0.50%