weatherless...................89.80057% offense.......................55.17241% hyperoffense..................33.50633% balance.......................10.82276% hail.......................... 7.57918% voltturn...................... 5.73806% hailoffense................... 5.15866% sand.......................... 1.31664% sun........................... 1.01488% trickroom..................... 0.88825% monotype...................... 0.62870% semistall..................... 0.36409% rain.......................... 0.32315% sunoffense.................... 0.31851% monowater..................... 0.18137% rainoffense................... 0.13927% monosteel..................... 0.13825% stall......................... 0.13441% choice........................ 0.11699% mononormal.................... 0.10986% sandoffense................... 0.09751% tailwind...................... 0.05514% monodark...................... 0.04770% dragmag....................... 0.04749% gravity....................... 0.03929% multiweather.................. 0.03442% monoflying.................... 0.02422% monoground.................... 0.02197% monograss..................... 0.01812% monopoison.................... 0.01753% monofighting.................. 0.01682% monorock...................... 0.01668% monopsychic................... 0.01637% tricksun...................... 0.01530% sandstall..................... 0.01476% monoice....................... 0.01067% trickhail..................... 0.00931% trapper....................... 0.00682% monobug....................... 0.00538% monoghost..................... 0.00410% monofire...................... 0.00302% monodragon.................... 0.00259% tricksand..................... 0.00070% monoelectric.................. 0.00058% monofairy..................... 0.00013% hailstall..................... 0.00000% Stalliness (mean: -0.726) -2.5|# |# -2.0|#### |######## -1.5|################### |################## -1.0|####################### |########################## -0.5|############################## |####################### 0.0|################## |######## +0.5|#### |# +1.0| | more negative = more offensive, more positive = more stall one # = 0.54%