weatherless...................95.57792% offense.......................56.84335% hyperoffense..................21.85026% balance.......................17.29477% trickroom.....................17.28855% voltturn......................10.07581% semistall..................... 2.28375% stall......................... 1.72787% sand.......................... 1.53703% tailwind...................... 1.52514% rain.......................... 1.03769% sun........................... 0.98735% hail.......................... 0.90143% monotype...................... 0.66809% trickhail..................... 0.54579% sandoffense................... 0.30227% rainoffense................... 0.28328% tricksun...................... 0.24704% monosteel..................... 0.16608% tricksand..................... 0.16163% monowater..................... 0.13986% hailoffense................... 0.08860% monofairy..................... 0.06038% gravity....................... 0.04932% monograss..................... 0.04436% monofire...................... 0.03794% monoelectric.................. 0.03644% monobug....................... 0.03623% dragmag....................... 0.03506% sunoffense.................... 0.03456% monoghost..................... 0.02878% mononormal.................... 0.02713% trickrain..................... 0.02654% monodragon.................... 0.01871% multiweather.................. 0.01788% monoflying.................... 0.01776% monoground.................... 0.01716% monopsychic................... 0.01620% monorock...................... 0.00949% sandstall..................... 0.00936% allweather.................... 0.00784% monodark...................... 0.00591% monopoison.................... 0.00532% monoice....................... 0.00180% monofighting.................. 0.00167% sunstall...................... 0.00150% swagplay...................... 0.00133% choice........................ 0.00074% trapper....................... 0.00044% rainstall..................... 0.00035% Stalliness (mean: -0.470) -2.0|# |### -1.5|###### |############### -1.0|######################## |############################## -0.5|##################### |################### 0.0|############# |######### +0.5|###### |##### +1.0|### |## +1.5|# |# +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.62%