weatherless...................61.64915% offense.......................56.06086% balance.......................27.30779% sun...........................23.98279% rain..........................12.34212% hyperoffense..................11.42240% sand.......................... 8.31567% multiweather.................. 7.25396% semistall..................... 3.24023% monotype...................... 2.70196% stall......................... 1.96872% hail.......................... 1.55760% voltturn...................... 1.34780% sunoffense.................... 1.30330% trickroom..................... 1.23336% monopsychic................... 0.56370% sandoffense................... 0.51284% rainoffense................... 0.45774% sunstall...................... 0.33695% monowater..................... 0.23735% monobug....................... 0.22251% monosteel..................... 0.20556% monofire...................... 0.20344% monoflying.................... 0.18861% mononormal.................... 0.18861% monoghost..................... 0.17589% monodragon.................... 0.15894% monofairy..................... 0.14410% monoelectric.................. 0.13563% monograss..................... 0.12503% sandstall..................... 0.12291% monoground.................... 0.11232% rainstall..................... 0.10172% monorock...................... 0.09748% monodark...................... 0.09748% monopoison.................... 0.07629% dragmag....................... 0.07629% tricksand..................... 0.06781% monofighting.................. 0.05510% tailwind...................... 0.05298% choice........................ 0.05298% hailoffense................... 0.04874% trickrain..................... 0.04450% tricksun...................... 0.03603% monoice....................... 0.03391% hailstall..................... 0.00848% gravity....................... 0.00636% Stalliness (mean: -0.221) -2.0|# |# -1.5|### |########## -1.0|############### |###################### -0.5|############################ |############################## 0.0|####################### |################# +0.5|############ |######## +1.0|#### |### +1.5|# |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.55%