weatherless...................62.50722% offense.......................51.80703% balance.......................29.39338% sun...........................24.44691% hyperoffense..................12.16612% rain..........................10.64789% sand.......................... 7.10549% multiweather.................. 5.40345% semistall..................... 3.87189% stall......................... 2.76158% monotype...................... 2.49810% voltturn...................... 1.96086% trickroom..................... 1.88356% sunoffense.................... 1.42040% hail.......................... 1.02412% monopsychic................... 0.67908% sunstall...................... 0.52255% sandoffense................... 0.48367% rainoffense................... 0.45090% monobug....................... 0.23105% monosteel..................... 0.18950% sandstall..................... 0.17001% monofire...................... 0.16557% monoflying.................... 0.16297% monowater..................... 0.16065% monoghost..................... 0.15762% mononormal.................... 0.14785% rainstall..................... 0.13926% monofairy..................... 0.13789% monoelectric.................. 0.11905% monodragon.................... 0.10715% monograss..................... 0.09993% monoground.................... 0.09773% tricksand..................... 0.09124% dragmag....................... 0.08629% tailwind...................... 0.06677% trickrain..................... 0.06299% monodark...................... 0.06202% monopoison.................... 0.06054% monorock...................... 0.05388% hailoffense................... 0.03974% tricksun...................... 0.03268% monoice....................... 0.02406% choice........................ 0.02377% monofighting.................. 0.02169% hailstall..................... 0.00778% gravity....................... 0.00000% Stalliness (mean: -0.176) -2.0|# |# -1.5|### |############# -1.0|################ |####################### -0.5|############################# |############################## 0.0|####################### |################### +0.5|############### |########### +1.0|###### |#### +1.5|## |## +2.0|## |# +2.5| more negative = more offensive, more positive = more stall one # = 0.50%