weatherless...................53.22061% offense.......................46.69493% balance.......................35.69182% sun...........................35.19009% hyperoffense.................. 7.98881% sand.......................... 7.45722% rain.......................... 6.79643% stall......................... 5.89719% trickroom..................... 5.55061% voltturn...................... 5.27551% semistall..................... 3.72726% sunoffense.................... 3.40746% multiweather.................. 2.79610% sunstall...................... 1.34209% rainstall..................... 0.61730% monotype...................... 0.33633% sandstall..................... 0.32861% sandoffense................... 0.25162% hail.......................... 0.13657% rainoffense................... 0.09164% monosteel..................... 0.08659% monoflying.................... 0.07902% tricksand..................... 0.07254% tailwind...................... 0.03643% monowater..................... 0.03040% mononormal.................... 0.02706% monoground.................... 0.02629% monobug....................... 0.02288% dragmag....................... 0.02018% monopoison.................... 0.01845% trickrain..................... 0.01433% hailoffense................... 0.01258% monograss..................... 0.00988% monoelectric.................. 0.00960% tricksun...................... 0.00875% monodark...................... 0.00866% monopsychic................... 0.00817% monoice....................... 0.00667% monofairy..................... 0.00548% monofire...................... 0.00372% monodragon.................... 0.00151% monoghost..................... 0.00025% monofighting.................. 0.00021% monorock...................... 0.00003% choice........................ 0.00003% hailstall..................... 0.00000% gravity....................... 0.00000% Stalliness (mean: -0.003) -2.0| | -1.5|### |########## -1.0|################### |###################### -0.5|############################## |############################# 0.0|########################## |############################# +0.5|################ |############### +1.0|############# |### +1.5|## |#### +2.0|##### |### +2.5| more negative = more offensive, more positive = more stall one # = 0.43%