weatherless...................88.20701% offense.......................45.12307% balance.......................37.97803% hyperoffense..................10.96757% sun........................... 6.87741% semistall..................... 4.36460% trickroom..................... 2.59055% sand.......................... 2.40066% hail.......................... 1.82120% voltturn...................... 1.65042% stall......................... 1.56673% sunoffense.................... 1.00130% rain.......................... 0.87003% monotype...................... 0.74386% choice........................ 0.31649% multiweather.................. 0.15888% hailoffense................... 0.14401% trickhail..................... 0.13679% rainoffense................... 0.11598% tricksun...................... 0.11045% monoghost..................... 0.09728% monowater..................... 0.09389% mononormal.................... 0.08539% monobug....................... 0.08454% monorock...................... 0.07307% monopoison.................... 0.06670% sandstall..................... 0.06330% sandoffense................... 0.05353% monoelectric.................. 0.05055% monopsychic................... 0.04376% tricksand..................... 0.04206% dragmag....................... 0.04078% monofire...................... 0.03908% tailwind...................... 0.03441% monofighting.................. 0.03441% monoice....................... 0.03059% monograss..................... 0.02761% sunstall...................... 0.02676% monodark...................... 0.02124% hailstall..................... 0.02039% gravity....................... 0.01954% trickrain..................... 0.01529% monofairy..................... 0.01444% monoflying.................... 0.01317% monosteel..................... 0.01147% monodragon.................... 0.00977% monoground.................... 0.00340% allweather.................... 0.00255% swagplay...................... 0.00127% trapper....................... 0.00085% Stalliness (mean: -0.103) |### -1.5|##### |######### -1.0|################ |#################### -0.5|######################## |############################## 0.0|############################## |########################### +0.5|##################### |############### +1.0|######## |#### +1.5|## |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.45%