weatherless...................87.88622% offense.......................44.50628% balance.......................38.11568% hyperoffense..................11.35307% sun........................... 6.79264% semistall..................... 4.38673% sand.......................... 2.89646% trickroom..................... 2.87403% hail.......................... 1.89077% voltturn...................... 1.85504% stall......................... 1.63825% sunoffense.................... 1.10591% rain.......................... 0.67944% monotype...................... 0.35066% choice........................ 0.27507% hailoffense................... 0.17563% trickhail..................... 0.15973% tricksun...................... 0.13956% multiweather.................. 0.13447% rainoffense................... 0.12985% sandstall..................... 0.09495% monowater..................... 0.05705% monobug....................... 0.04626% dragmag....................... 0.04460% sandoffense................... 0.04393% tricksand..................... 0.03731% mononormal.................... 0.03712% monopsychic................... 0.03530% monoghost..................... 0.03322% monorock...................... 0.03136% monofire...................... 0.02801% sunstall...................... 0.02500% monofighting.................. 0.02231% monoelectric.................. 0.02118% hailstall..................... 0.01923% tailwind...................... 0.01590% gravity....................... 0.01149% monograss..................... 0.01097% monopoison.................... 0.01007% monoice....................... 0.00923% monoflying.................... 0.00812% monodark...................... 0.00651% monofairy..................... 0.00403% monodragon.................... 0.00403% trickrain..................... 0.00363% monosteel..................... 0.00303% monoground.................... 0.00256% trapper....................... 0.00113% allweather.................... 0.00089% swagplay...................... 0.00052% Stalliness (mean: -0.100) |### -1.5|##### |########## -1.0|################# |#################### -0.5|######################## |############################## 0.0|############################# |############################ +0.5|####################### |############### +1.0|######### |#### +1.5|## |# +2.0|# | +2.5| |# more negative = more offensive, more positive = more stall one # = 0.45%