weatherless...................85.68475% offense.......................41.54373% balance.......................40.61531% hyperoffense..................11.69171% sun........................... 7.76998% semistall..................... 4.13429% sand.......................... 3.87563% trickroom..................... 3.16151% hail.......................... 2.09005% voltturn...................... 2.08661% stall......................... 2.01496% sunoffense.................... 1.18705% rain.......................... 0.69049% rainoffense................... 0.32831% choice........................ 0.32542% hailoffense................... 0.27276% tricksun...................... 0.26786% trickhail..................... 0.17645% sandstall..................... 0.12434% multiweather.................. 0.10931% monotype...................... 0.10222% dragmag....................... 0.06146% tricksand..................... 0.04361% sandoffense................... 0.03147% monopsychic................... 0.02847% sunstall...................... 0.02099% monowater..................... 0.01723% hailstall..................... 0.01149% monofighting.................. 0.00870% monoflying.................... 0.00828% monobug....................... 0.00749% mononormal.................... 0.00657% monograss..................... 0.00630% monorock...................... 0.00596% monoelectric.................. 0.00504% tailwind...................... 0.00397% gravity....................... 0.00344% monopoison.................... 0.00315% monofire...................... 0.00244% monoghost..................... 0.00231% trapper....................... 0.00084% monodark...................... 0.00064% trickrain..................... 0.00035% monosteel..................... 0.00031% monoice....................... 0.00016% monofairy..................... 0.00012% monodragon.................... 0.00012% monoground.................... 0.00005% swagplay...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.072) |### -1.5|###### |########## -1.0|############### |################## -0.5|###################### |############################ 0.0|########################### |############################## +0.5|######################## |################ +1.0|######## |##### +1.5|## |# +2.0|# | +2.5| |# more negative = more offensive, more positive = more stall one # = 0.46%