weatherless...................56.84420% offense.......................42.30939% sand..........................32.12874% balance.......................30.69956% hyperoffense..................13.78363% semistall.....................10.24263% rain.......................... 8.46515% voltturn...................... 6.91250% sun........................... 5.75664% multiweather.................. 3.49012% trickroom..................... 3.09186% stall......................... 2.96478% sandoffense................... 1.58530% monotype...................... 0.88763% sandstall..................... 0.71845% monoflying.................... 0.67717% hail.......................... 0.29540% sunoffense.................... 0.27100% dragmag....................... 0.13645% rainoffense................... 0.09248% hailoffense................... 0.08768% mononormal.................... 0.08302% trapper....................... 0.08231% monofairy..................... 0.04414% monowater..................... 0.02812% monobug....................... 0.01538% monopsychic................... 0.01499% monoghost..................... 0.01289% monodark...................... 0.00534% tailwind...................... 0.00447% choice........................ 0.00392% monorock...................... 0.00350% monosteel..................... 0.00232% monofighting.................. 0.00057% tricksand..................... 0.00030% monopoison.................... 0.00020% monoground.................... 0.00000% monoice....................... 0.00000% monodragon.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.079) | -2.0| |#### -1.5|######### |############ -1.0|################## |##################### -0.5|#################### |############################## 0.0|##################### |######################### +0.5|############ |############### +1.0|################### |########## +1.5|### |# +2.0|# | +2.5|## | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%