weatherless...................83.42901% offense.......................47.25673% balance.......................28.34985% hyperoffense..................18.40249% sun........................... 8.70520% sunoffense.................... 4.53448% voltturn...................... 4.26378% monotype...................... 3.93610% semistall..................... 3.73777% hail.......................... 3.68717% sand.......................... 2.41859% stall......................... 2.25315% rain.......................... 1.95484% mononormal.................... 0.68165% trickroom..................... 0.56685% monorock...................... 0.50370% monodark...................... 0.47732% choice........................ 0.45998% monobug....................... 0.45566% monoice....................... 0.27770% monofire...................... 0.25304% rainoffense................... 0.24960% monopsychic................... 0.23745% monograss..................... 0.19952% multiweather.................. 0.19481% monoelectric.................. 0.17950% monoground.................... 0.17202% monowater..................... 0.16562% hailoffense................... 0.10994% monoflying.................... 0.09809% monofairy..................... 0.09234% hailstall..................... 0.08807% monoghost..................... 0.07890% sandoffense................... 0.04988% monosteel..................... 0.03664% monopoison.................... 0.03473% monodragon.................... 0.03301% monofighting.................. 0.03093% sandstall..................... 0.02812% tailwind...................... 0.02561% dragmag....................... 0.02470% sunstall...................... 0.02284% trickhail..................... 0.01290% Stalliness (mean: -0.281) |# -2.0|### |##### -1.5|######### |############# -1.0|###################### |############################ -0.5|############################## |###################### 0.0|#################### |######################## +0.5|################# |########## +1.0|##### |#### +1.5|### |# +2.0|# |## +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%