balance.......................58.63897% offense.......................39.87894% sun...........................36.06709% rain..........................34.81331% weatherless...................30.82704% tailwind...................... 6.27930% trickroom..................... 3.01344% multiweather.................. 2.15377% voltturn...................... 1.88161% tricksun...................... 1.51078% semistall..................... 0.90889% trickrain..................... 0.68411% hyperoffense.................. 0.52713% sand.......................... 0.33926% dragmag....................... 0.31324% gravity....................... 0.15811% hail.......................... 0.11461% sunoffense.................... 0.07063% rainoffense................... 0.04944% stall......................... 0.04606% monotype...................... 0.03946% monowater..................... 0.02460% sunstall...................... 0.02360% tricksand..................... 0.02201% trickhail..................... 0.01498% sandoffense................... 0.00612% monoflying.................... 0.00521% rainstall..................... 0.00410% trapper....................... 0.00397% hailoffense................... 0.00241% mononormal.................... 0.00185% monodragon.................... 0.00150% batonpass..................... 0.00123% monofairy..................... 0.00110% monobug....................... 0.00088% hailstall..................... 0.00076% monopsychic................... 0.00075% monoghost..................... 0.00073% monopoison.................... 0.00071% monoice....................... 0.00067% swagplay...................... 0.00039% monofire...................... 0.00034% monosteel..................... 0.00025% monodark...................... 0.00025% monoelectric.................. 0.00025% monoground.................... 0.00017% sandstall..................... 0.00015% monograss..................... 0.00010% monorock...................... 0.00009% Stalliness (mean: 0.098) | -1.0|# |## -0.5|######## |###################### 0.0|############################## |############################ +0.5|################### |######## +1.0|## | +1.5| more negative = more offensive, more positive = more stall one # = 0.83%