weatherless...................53.67715% offense.......................45.91012% sand..........................41.25675% hyperoffense..................27.62028% balance.......................19.41127% sandoffense...................11.84931% semistall..................... 3.73758% stall......................... 3.32074% rain.......................... 2.87945% voltturn...................... 2.57872% dragmag....................... 2.31952% hail.......................... 2.27287% trickroom..................... 1.87538% sandstall..................... 1.52235% rainoffense................... 1.25934% choice........................ 1.05287% monotype...................... 0.92002% monowater..................... 0.47851% hailstall..................... 0.45194% multiweather.................. 0.42433% sun........................... 0.33812% tricksand..................... 0.25406% monoice....................... 0.09160% monobug....................... 0.09118% monosteel..................... 0.07884% sunoffense.................... 0.07116% monopoison.................... 0.05413% monofighting.................. 0.04648% trickhail..................... 0.03400% hailoffense................... 0.01865% monofire...................... 0.01508% monoflying.................... 0.01506% monopsychic................... 0.01365% monograss..................... 0.01246% monorock...................... 0.01169% monoelectric.................. 0.00632% mononormal.................... 0.00618% monodark...................... 0.00560% monodragon.................... 0.00482% monoground.................... 0.00135% tailwind...................... 0.00121% monoghost..................... 0.00121% gravity....................... 0.00000% Stalliness (mean: -0.418) |######## -1.5|############## |#################### -1.0|############################## |############################## -0.5|######################### |##################### 0.0|################## |############# +0.5|######### |######## +1.0|##### |#### +1.5|### |### +2.0|# |## +2.5| more negative = more offensive, more positive = more stall one # = 0.46%