sand..........................57.88524% offense.......................44.85020% weatherless...................38.53119% hyperoffense..................31.41641% sandoffense...................17.65633% balance.......................13.58660% semistall..................... 5.15792% stall......................... 4.98887% sandstall..................... 3.89804% dragmag....................... 3.61285% hail.......................... 3.14459% voltturn...................... 3.01126% rain.......................... 1.59502% multiweather.................. 1.31181% choice........................ 1.14052% rainoffense................... 0.67766% hailstall..................... 0.41754% sun........................... 0.15577% trickroom..................... 0.05970% monotype...................... 0.02058% tricksand..................... 0.01484% monoice....................... 0.00830% monowater..................... 0.00675% monofighting.................. 0.00458% monosteel..................... 0.00063% monobug....................... 0.00028% sunoffense.................... 0.00006% mononormal.................... 0.00003% monoelectric.................. 0.00000% monograss..................... 0.00000% monopsychic................... 0.00000% hailoffense................... 0.00000% monorock...................... 0.00000% monodark...................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% monopoison.................... 0.00000% monofire...................... 0.00000% trickhail..................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% gravity....................... 0.00000% monoghost..................... 0.00000% Stalliness (mean: -0.436) |########### -1.5|############ |######################### -1.0|######################## |############################## -0.5|##################### |########### 0.0|########################### |##### +0.5|##### |####### +1.0|#### |###### +1.5|### |### +2.0|##### |# +2.5| more negative = more offensive, more positive = more stall one # = 0.50%