weatherless...................52.51397% offense.......................42.04757% balance.......................30.28187% sand..........................22.40985% rain..........................20.15829% hyperoffense..................15.58744% semistall..................... 6.63196% stall......................... 5.45116% sun........................... 4.01642% voltturn...................... 3.25885% rainstall..................... 2.65786% choice........................ 2.50127% dragmag....................... 2.39970% monotype...................... 1.51092% hail.......................... 1.34586% trickroom..................... 1.26968% sandstall..................... 1.22736% rainoffense................... 1.17657% sandoffense................... 1.10462% tricksand..................... 0.63484% sunoffense.................... 0.55443% multiweather.................. 0.40630% sunstall...................... 0.35128% monowater..................... 0.24547% tailwind...................... 0.21161% monoground.................... 0.19468% monoghost..................... 0.16929% gravity....................... 0.14813% monodragon.................... 0.14813% monoflying.................... 0.13120% monobug....................... 0.09311% hailstall..................... 0.08465% mononormal.................... 0.08465% monoelectric.................. 0.07618% monofighting.................. 0.05925% monograss..................... 0.05502% monopsychic................... 0.05502% monorock...................... 0.05502% tricksun...................... 0.05079% monosteel..................... 0.04232% monofire...................... 0.04232% monoice....................... 0.04232% monodark...................... 0.03386% monopoison.................... 0.02539% trickrain..................... 0.00846% trapper....................... 0.00846% hailoffense................... 0.00846% Stalliness (mean: -0.086) -2.0|#### |#### -1.5|######## |############## -1.0|############# |###################### -0.5|############################## |######################## 0.0|####################### |################### +0.5|################## |############# +1.0|########## |####### +1.5|#### |### +2.0|### |# +2.5|### |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.45%