weatherless...................34.41792% offense.......................34.18402% sand..........................31.58672% balance.......................30.18892% rain..........................27.93716% hyperoffense..................17.15299% semistall..................... 9.57626% stall......................... 8.89780% rainstall..................... 4.55127% sun........................... 3.83166% dragmag....................... 3.66786% voltturn...................... 3.19496% hail.......................... 2.46803% choice........................ 2.18368% sandstall..................... 2.17227% rainoffense................... 1.94675% trickroom..................... 1.42484% tricksand..................... 1.01089% sunstall...................... 0.62085% sandoffense................... 0.47626% sunoffense.................... 0.45655% gravity....................... 0.43173% tailwind...................... 0.36122% monotype...................... 0.26525% tricksun...................... 0.25378% multiweather.................. 0.24150% hailstall..................... 0.22014% monodragon.................... 0.14746% hailoffense................... 0.04245% monoelectric.................. 0.01975% monopsychic................... 0.01963% monoground.................... 0.01835% monowater..................... 0.01702% monoflying.................... 0.01693% monofire...................... 0.01347% monoice....................... 0.00413% monosteel..................... 0.00363% mononormal.................... 0.00252% monograss..................... 0.00131% monoghost..................... 0.00107% trapper....................... 0.00084% monobug....................... 0.00064% monofighting.................. 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% Stalliness (mean: 0.047) -2.0|###### |##### -1.5|############ |############### -1.0|######### |############ -0.5|############################## |################## 0.0|##################### |################## +0.5|################### |############# +1.0|############### |######### +1.5|###### |###### +2.0|#### |## +2.5|##### |# +3.0| more negative = more offensive, more positive = more stall one # = 0.44%