sand..........................38.99141% balance.......................30.85395% weatherless...................28.42814% rain..........................25.97327% offense.......................25.86270% semistall.....................17.44506% hyperoffense..................16.28974% stall......................... 9.54854% dragmag....................... 4.85534% hail.......................... 3.61488% sun........................... 3.40956% sandstall..................... 3.40565% rainstall..................... 2.93363% voltturn...................... 2.72897% rainoffense................... 1.17145% tailwind...................... 0.76362% choice........................ 0.64845% sunstall...................... 0.59399% trickroom..................... 0.57924% hailstall..................... 0.43413% tricksun...................... 0.42551% multiweather.................. 0.41726% gravity....................... 0.37086% sandoffense................... 0.17496% monotype...................... 0.13482% tricksand..................... 0.12614% sunoffense.................... 0.12270% monodragon.................... 0.11233% hailoffense................... 0.03180% monoground.................... 0.01994% monofire...................... 0.00176% monowater..................... 0.00030% monoice....................... 0.00024% monopsychic................... 0.00012% trapper....................... 0.00008% monoghost..................... 0.00004% monoflying.................... 0.00003% monoelectric.................. 0.00003% monosteel..................... 0.00002% monobug....................... 0.00001% mononormal.................... 0.00000% monograss..................... 0.00000% monofighting.................. 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% Stalliness (mean: 0.202) -2.0|######## |###### -1.5|############ |########### -1.0|########## |###### -0.5|######################### |############### 0.0|################### |################## +0.5|##################### |############## +1.0|############################## |############# +1.5|########### |######## +2.0|###### |#### +2.5|### |## +3.0| more negative = more offensive, more positive = more stall one # = 0.41%