weatherless...................74.77435% offense.......................40.91631% balance.......................37.15792% sand..........................17.22507% hyperoffense..................11.10188% semistall..................... 7.07271% sun........................... 6.92469% stall......................... 3.75117% voltturn...................... 3.74756% rain.......................... 2.58141% multiweather.................. 1.88100% monotype...................... 1.49108% sandoffense................... 0.83038% dragmag....................... 0.80150% trickroom..................... 0.72929% choice........................ 0.54156% sunoffense.................... 0.51989% sandstall..................... 0.51267% hail.......................... 0.50184% monowater..................... 0.37187% rainoffense................... 0.21301% monobug....................... 0.19857% monoelectric.................. 0.12275% tricksand..................... 0.10470% mononormal.................... 0.10109% monoflying.................... 0.10109% monofire...................... 0.08665% monograss..................... 0.07943% monofighting.................. 0.06499% monoghost..................... 0.06138% monodragon.................... 0.06138% monodark...................... 0.05416% monopoison.................... 0.05055% monopsychic................... 0.04693% monosteel..................... 0.04332% monorock...................... 0.03971% monoice....................... 0.03971% tailwind...................... 0.03610% monofairy..................... 0.03610% allweather.................... 0.03249% monoground.................... 0.01444% hailoffense................... 0.00722% tricksun...................... 0.00361% Stalliness (mean: -0.009) -2.0|# |## -1.5|##### |############ -1.0|############ |#################### -0.5|######################### |########################### 0.0|############################## |########################## +0.5|####################### |################ +1.0|######### |######## +1.5|#### |#### +2.0|## |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.44%