weatherless...................74.59376% balance.......................37.93636% offense.......................36.77869% sand..........................18.54510% hyperoffense..................12.48394% semistall..................... 8.13123% sun........................... 6.21124% stall......................... 4.66978% voltturn...................... 4.54044% rain.......................... 2.50505% multiweather.................. 1.97982% monotype...................... 0.93359% sandoffense................... 0.86880% trickroom..................... 0.72737% dragmag....................... 0.71634% sandstall..................... 0.61268% sunoffense.................... 0.56197% choice........................ 0.50941% hail.......................... 0.29328% rainoffense................... 0.28028% monowater..................... 0.26994% tricksand..................... 0.14408% monobug....................... 0.14287% monoelectric.................. 0.09071% monodragon.................... 0.07627% monofighting.................. 0.07417% tailwind...................... 0.05460% monofire...................... 0.05314% allweather.................... 0.05228% monoflying.................... 0.04839% monodark...................... 0.04425% monograss..................... 0.04199% mononormal.................... 0.03625% monosteel..................... 0.02045% monofairy..................... 0.02010% monorock...................... 0.01423% monoghost..................... 0.01347% monopsychic................... 0.01124% monoground.................... 0.00920% monoice....................... 0.00854% monopoison.................... 0.00853% tricksun...................... 0.00584% hailoffense................... 0.00488% Stalliness (mean: 0.029) -2.0|# |### -1.5|###### |############## -1.0|########### |################### -0.5|####################### |######################## 0.0|############################## |########################## +0.5|########################### |################# +1.0|######### |########### +1.5|##### |##### +2.0|### |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.43%