weatherless...................74.62658% balance.......................39.12193% offense.......................32.92459% sand..........................20.64003% hyperoffense..................12.25746% semistall..................... 9.48187% stall......................... 6.21414% sun........................... 5.10522% voltturn...................... 4.25767% multiweather.................. 1.99406% rain.......................... 1.61206% sandoffense................... 1.20375% sunoffense.................... 1.01968% sandstall..................... 0.94789% dragmag....................... 0.51178% choice........................ 0.36806% trickroom..................... 0.28473% monotype...................... 0.11084% hail.......................... 0.09103% monowater..................... 0.07654% rainoffense................... 0.03799% allweather.................... 0.02687% tricksand..................... 0.01682% tailwind...................... 0.01648% monosteel..................... 0.00820% monoelectric.................. 0.00811% monodark...................... 0.00795% monograss..................... 0.00317% monodragon.................... 0.00248% monofire...................... 0.00218% monoflying.................... 0.00187% monofighting.................. 0.00135% monobug....................... 0.00103% tricksun...................... 0.00078% monofairy..................... 0.00063% mononormal.................... 0.00001% monorock...................... 0.00000% monoghost..................... 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% Stalliness (mean: 0.105) -2.0|# |## -1.5|###### |########### -1.0|######## |############# -0.5|#################### |################## 0.0|######################## |################## +0.5|############################## |############ +1.0|###### |############ +1.5|#### |##### +2.0|#### |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.51%