weatherless...................70.79334% balance.......................35.18428% offense.......................28.95436% sand..........................28.00795% semistall.....................14.75056% hyperoffense..................12.09955% stall......................... 9.01126% voltturn...................... 3.96905% sun........................... 3.32157% multiweather.................. 2.51277% sandoffense................... 1.95254% sandstall..................... 1.27317% dragmag....................... 0.63783% rain.......................... 0.35967% choice........................ 0.34518% trickroom..................... 0.33777% sunoffense.................... 0.14684% hail.......................... 0.03695% monotype...................... 0.02890% monowater..................... 0.01788% monodark...................... 0.00414% monoelectric.................. 0.00406% monosteel..................... 0.00237% allweather.................... 0.00223% monograss..................... 0.00026% rainoffense................... 0.00021% monofire...................... 0.00019% monoflying.................... 0.00019% tricksand..................... 0.00008% monofairy..................... 0.00001% monodragon.................... 0.00000% tailwind...................... 0.00000% mononormal.................... 0.00000% tricksun...................... 0.00000% monobug....................... 0.00000% monorock...................... 0.00000% monofighting.................. 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% Stalliness (mean: 0.228) -2.0|### |## -1.5|##### |############## -1.0|###### |########### -0.5|#################### |#################### 0.0|############################## |################### +0.5|################### |################## +1.0|########### |#################### +1.5|####### |######### +2.0|####### |## +2.5|# | more negative = more offensive, more positive = more stall one # = 0.45%