weatherless...................46.84431% offense.......................38.47707% sun...........................37.09312% hyperoffense..................25.85842% balance.......................22.57746% rain..........................21.73974% multiweather.................. 8.85822% semistall..................... 7.51819% stall......................... 5.56887% sunoffense.................... 5.36948% rainoffense................... 3.87375% batonpass..................... 3.64939% sand.......................... 3.01113% monotype...................... 2.15851% sandstall..................... 1.16132% mononormal.................... 0.68601% trickroom..................... 0.67723% choice........................ 0.67397% monopsychic................... 0.47518% rainstall..................... 0.36591% sunstall...................... 0.36077% monodragon.................... 0.23303% monoghost..................... 0.21584% hail.......................... 0.21552% dragmag....................... 0.21394% voltturn...................... 0.20517% tricksun...................... 0.17327% monoflying.................... 0.16207% monofighting.................. 0.15214% tailwind...................... 0.12268% monobug....................... 0.10261% trapper....................... 0.09388% monosteel..................... 0.07960% monowater..................... 0.07093% gravity....................... 0.06391% trickrain..................... 0.06081% monograss..................... 0.06013% monoground.................... 0.05920% sandoffense................... 0.05833% monofairy..................... 0.05479% hailoffense................... 0.05139% monodark...................... 0.04555% monoice....................... 0.03894% swagplay...................... 0.03057% monorock...................... 0.03041% monopoison.................... 0.01863% monofire...................... 0.01794% monoelectric.................. 0.01227% trickhail..................... 0.00230% allweather.................... 0.00210% tricksand..................... 0.00200% hailstall..................... 0.00020% fear.......................... 0.00008% Stalliness (mean: -0.250) |#### -2.0|#### |############### -1.0|############################# |############################## 0.0|####################### |################# +1.0|############ |####### +2.0|## |# +3.0|### |# more negative = more offensive, more positive = more stall one # = 0.68%