weatherless...................57.28025% balance.......................48.33371% offense.......................44.47551% sun...........................15.08611% sand..........................12.78238% rain..........................12.76001% trickroom..................... 5.20018% hail.......................... 4.36144% voltturn...................... 4.11541% hyperoffense.................. 3.76873% tailwind...................... 2.95236% semistall..................... 2.92999% multiweather.................. 2.20309% tricksand..................... 0.86110% monotype...................... 0.84992% trickrain..................... 0.63744% tricksun...................... 0.49206% stall......................... 0.49206% dragmag....................... 0.45851% sunoffense.................... 0.22366% monoice....................... 0.20130% monowater..................... 0.16775% sunstall...................... 0.15656% hailoffense................... 0.15656% monodark...................... 0.14538% sandoffense................... 0.12301% mononormal.................... 0.11183% trickhail..................... 0.07828% batonpass..................... 0.06710% monobug....................... 0.04473% sandstall..................... 0.04473% monofairy..................... 0.04473% gravity....................... 0.03355% monopoison.................... 0.03355% rainoffense................... 0.02237% monodragon.................... 0.02237% monopsychic................... 0.02237% hailstall..................... 0.02237% monoelectric.................. 0.02237% monosteel..................... 0.01118% monoghost..................... 0.01118% trapper....................... 0.01118% monoground.................... 0.01118% Stalliness (mean: 0.005) -1.5|# |## -1.0|#### |####### -0.5|############## |##################### 0.0|############################## |####################### +0.5|############## |######### +1.0|##### |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.76%