weatherless...................54.22595% balance.......................52.10045% offense.......................42.36514% sun...........................16.17781% sand..........................14.96988% rain..........................13.45671% voltturn...................... 5.11457% trickroom..................... 4.83075% hail.......................... 3.77425% tailwind...................... 3.46699% semistall..................... 2.65335% multiweather.................. 2.56034% hyperoffense.................. 2.47351% tricksand..................... 0.89367% monotype...................... 0.57434% tricksun...................... 0.49405% stall......................... 0.40755% dragmag....................... 0.32686% trickrain..................... 0.30376% sunstall...................... 0.20360% monodark...................... 0.14828% sunoffense.................... 0.14350% sandoffense................... 0.11491% monoice....................... 0.10846% monowater..................... 0.08415% hailoffense................... 0.08382% trickhail..................... 0.07724% mononormal.................... 0.06912% batonpass..................... 0.04146% monopoison.................... 0.03902% monobug....................... 0.03539% sandstall..................... 0.03307% monopsychic................... 0.02111% monofairy..................... 0.02057% monodragon.................... 0.01550% rainoffense................... 0.01337% hailstall..................... 0.01174% monoghost..................... 0.01035% monoelectric.................. 0.00985% gravity....................... 0.00673% monosteel..................... 0.00633% monoground.................... 0.00620% trapper....................... 0.00088% Stalliness (mean: 0.042) -1.5|# |# -1.0|### |##### -0.5|############ |################## 0.0|############################## |######################## +0.5|############# |######## +1.0|#### |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.82%