balance.......................59.12980% weatherless...................52.01021% offense.......................37.91793% sun...........................18.19528% sand..........................16.93308% rain..........................13.04589% voltturn...................... 7.97075% tailwind...................... 4.66599% trickroom..................... 3.73611% multiweather.................. 2.80513% hail.......................... 2.62067% semistall..................... 1.71011% hyperoffense.................. 0.95365% tricksand..................... 0.38404% tricksun...................... 0.32053% stall......................... 0.28851% sunstall...................... 0.28785% trickrain..................... 0.12983% monotype...................... 0.10409% dragmag....................... 0.07698% monodark...................... 0.03601% mononormal.................... 0.03551% monowater..................... 0.03242% sunoffense.................... 0.02103% trickhail..................... 0.01708% hailoffense................... 0.00055% gravity....................... 0.00017% rainoffense................... 0.00016% monofairy..................... 0.00014% trapper....................... 0.00002% sandoffense................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.106) -1.5|# | -1.0|# |## -0.5|######## |################# 0.0|############################## |########################### +0.5|############## |########## +1.0|### | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.88%