balance.......................62.50280% weatherless...................54.66716% offense.......................36.24206% sand..........................16.04313% sun...........................14.62064% rain..........................13.62946% voltturn...................... 9.12525% tailwind...................... 6.54603% hail.......................... 2.47640% multiweather.................. 1.43679% trickroom..................... 1.11447% semistall..................... 0.98960% stall......................... 0.21133% sunstall...................... 0.21130% tricksun...................... 0.12106% trickrain..................... 0.08699% monotype...................... 0.07179% monodark...................... 0.06275% hyperoffense.................. 0.05422% tricksand..................... 0.02750% dragmag....................... 0.00782% monowater..................... 0.00776% trickhail..................... 0.00600% mononormal.................... 0.00128% sunoffense.................... 0.00018% hailoffense................... 0.00004% gravity....................... 0.00001% rainoffense................... 0.00001% monofairy..................... 0.00000% trapper....................... 0.00000% sandoffense................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.122) -1.5| | -1.0| |# -0.5|### |############## 0.0|############################## |#################### +0.5|############ |###### +1.0|## | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 1.13%