weatherless...................56.72361% offense.......................51.32374% sand..........................36.38029% balance.......................25.50119% hyperoffense..................14.86630% sun........................... 9.44712% semistall..................... 5.50562% multiweather.................. 5.35646% stall......................... 2.80315% rain.......................... 2.21164% sunoffense.................... 1.46094% sandoffense................... 1.21956% voltturn...................... 1.20347% sandstall..................... 1.03937% hail.......................... 0.65759% dragmag....................... 0.59485% monotype...................... 0.28693% batonpass..................... 0.22742% monowater..................... 0.10863% rainoffense................... 0.10432% monodark...................... 0.08241% hailoffense................... 0.07340% trickroom..................... 0.05110% monobug....................... 0.03528% monopoison.................... 0.03272% allweather.................... 0.02043% tailwind...................... 0.00870% monoflying.................... 0.00788% tricksun...................... 0.00734% mononormal.................... 0.00612% gravity....................... 0.00598% monograss..................... 0.00488% tricksand..................... 0.00320% monoghost..................... 0.00283% monofighting.................. 0.00244% monofire...................... 0.00208% trapper....................... 0.00073% monofairy..................... 0.00046% monoice....................... 0.00044% monopsychic................... 0.00030% monoelectric.................. 0.00025% monosteel..................... 0.00016% trickhail..................... 0.00008% monodragon.................... 0.00006% monorock...................... 0.00001% monoground.................... 0.00000% rainstall..................... 0.00000% hailstall..................... 0.00000% sunstall...................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.223) -2.0|# |#### -1.5|###### |############ -1.0|################### |######################### -0.5|########################## |############################## 0.0|########################### |############## +0.5|############## |####### +1.0|##### |## +1.5|####### |## +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.49%