weatherless...................75.81616% offense.......................54.45230% balance.......................28.56846% sun...........................14.48085% voltturn......................10.18453% hyperoffense.................. 9.50046% semistall..................... 5.68958% sand.......................... 5.07374% rain.......................... 3.72559% monotype...................... 2.49245% stall......................... 1.78920% hail.......................... 1.45080% trickroom..................... 1.37266% sunoffense.................... 0.87175% multiweather.................. 0.53538% monowater..................... 0.32291% monograss..................... 0.25583% monofighting.................. 0.24361% monobug....................... 0.23334% monoelectric.................. 0.23188% sunstall...................... 0.22351% monoflying.................... 0.22340% tricksun...................... 0.22202% monosteel..................... 0.16032% monopsychic................... 0.14668% choice........................ 0.14547% monoghost..................... 0.14479% monopoison.................... 0.13695% monoground.................... 0.13450% monofire...................... 0.10199% hailoffense................... 0.10033% monodark...................... 0.09835% monorock...................... 0.07985% monodragon.................... 0.07012% sandoffense................... 0.05662% monofairy..................... 0.05468% trickhail..................... 0.04149% mononormal.................... 0.01294% Stalliness (mean: -0.129) -1.5|#### |######### -1.0|############# |############################ -0.5|############################## |############################## 0.0|####################### |################# +0.5|############## |############# +1.0|######### |###### +1.5|# |# +2.0|# | +2.5| | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.50%