offense.......................53.12489% weatherless...................42.82470% sun...........................38.30641% balance.......................34.57191% rain..........................31.43677% multiweather..................16.77197% hyperoffense.................. 7.53560% trickroom..................... 5.60432% tailwind...................... 3.42031% semistall..................... 3.41518% tricksun...................... 2.92340% sand.......................... 2.55456% monotype...................... 2.33257% hail.......................... 1.95349% trickrain..................... 1.87494% stall......................... 1.35241% voltturn...................... 1.22947% sunoffense.................... 0.99553% rainoffense................... 0.79403% monowater..................... 0.54814% dragmag....................... 0.54301% choice........................ 0.29029% monopsychic................... 0.26638% gravity....................... 0.23906% batonpass..................... 0.19467% sunstall...................... 0.15539% monodragon.................... 0.15368% monosteel..................... 0.15198% sandoffense................... 0.14685% mononormal.................... 0.14002% monopoison.................... 0.13831% monoice....................... 0.11441% monobug....................... 0.11270% monodark...................... 0.09733% monoelectric.................. 0.09733% monofairy..................... 0.09563% monoflying.................... 0.09563% monofire...................... 0.08879% monoghost..................... 0.08026% trapper....................... 0.07343% hailoffense................... 0.05635% tricksand..................... 0.05464% monograss..................... 0.04269% monofighting.................. 0.04098% monorock...................... 0.04098% monoground.................... 0.03415% rainstall..................... 0.02903% trickhail..................... 0.02732% sandstall..................... 0.01366% swagplay...................... 0.01195% allweather.................... 0.00512% hailstall..................... 0.00512% Stalliness (mean: -0.130) -1.5|### |####### -1.0|############ |##################### -0.5|############################# |############################## 0.0|############################ |######################## +0.5|################ |########### +1.0|##### |### +1.5|## |## +2.0| more negative = more offensive, more positive = more stall one # = 0.52%