offense.......................53.16733% sun...........................46.46670% rain..........................36.77937% balance.......................35.26544% weatherless...................34.21400% multiweather..................20.87274% hyperoffense.................. 7.36083% trickroom..................... 7.28276% tailwind...................... 4.52560% tricksun...................... 4.39543% trickrain..................... 2.86303% semistall..................... 2.72969% sand.......................... 2.14585% monotype...................... 1.87934% voltturn...................... 1.54158% hail.......................... 1.53595% stall......................... 1.47670% sunoffense.................... 1.06106% rainoffense................... 0.76118% monowater..................... 0.53639% dragmag....................... 0.51687% choice........................ 0.29725% monopsychic................... 0.27262% gravity....................... 0.26813% sunstall...................... 0.17995% sandoffense................... 0.13882% monosteel..................... 0.11899% monodragon.................... 0.10745% monopoison.................... 0.10626% monofairy..................... 0.10317% batonpass..................... 0.09220% monoghost..................... 0.09146% monodark...................... 0.08038% monoice....................... 0.07136% mononormal.................... 0.06976% monoelectric.................. 0.06800% monoflying.................... 0.06678% hailoffense................... 0.05255% monobug....................... 0.04681% tricksand..................... 0.04540% monofire...................... 0.04249% trapper....................... 0.03521% trickhail..................... 0.03392% monograss..................... 0.03208% monofighting.................. 0.03081% monoground.................... 0.02269% rainstall..................... 0.01987% monorock...................... 0.01406% sandstall..................... 0.01171% allweather.................... 0.00764% swagplay...................... 0.00754% hailstall..................... 0.00220% Stalliness (mean: -0.134) -1.5|### |####### -1.0|############ |#################### -0.5|############################## |############################# 0.0|########################### |######################### +0.5|################ |########## +1.0|#### |## +1.5|## |## +2.0| more negative = more offensive, more positive = more stall one # = 0.53%