sun...........................64.53030% offense.......................53.38448% rain..........................43.92202% balance.......................37.36551% multiweather..................30.01570% weatherless...................19.78158% trickroom.....................12.19859% tricksun...................... 8.52944% tailwind...................... 7.00044% hyperoffense.................. 5.90253% trickrain..................... 5.44206% voltturn...................... 2.61257% stall......................... 1.71125% semistall..................... 1.63624% monotype...................... 1.26067% sand.......................... 1.24293% sunoffense.................... 1.23744% hail.......................... 0.63723% rainoffense................... 0.51843% monowater..................... 0.44374% monopsychic................... 0.30432% gravity....................... 0.29858% dragmag....................... 0.23856% monofairy..................... 0.20600% choice........................ 0.20150% sunstall...................... 0.11420% monodragon.................... 0.08284% monosteel..................... 0.06713% sandoffense................... 0.06082% hailoffense................... 0.04470% monopoison.................... 0.03695% monodark...................... 0.02515% tricksand..................... 0.02512% monograss..................... 0.02319% trickhail..................... 0.02258% mononormal.................... 0.01728% batonpass..................... 0.01303% monoflying.................... 0.01135% monoice....................... 0.01077% monofire...................... 0.00956% monoghost..................... 0.00648% sandstall..................... 0.00480% monofighting.................. 0.00475% monoelectric.................. 0.00428% monobug....................... 0.00391% rainstall..................... 0.00390% trapper....................... 0.00328% monoground.................... 0.00293% allweather.................... 0.00037% swagplay...................... 0.00016% monorock...................... 0.00004% hailstall..................... 0.00000% Stalliness (mean: -0.126) -1.5|# |###### -1.0|########## |################# -0.5|############################## |########################## 0.0|######################## |########################### +0.5|################ |######### +1.0|### |# +1.5|# |### +2.0| more negative = more offensive, more positive = more stall one # = 0.57%