sun...........................76.53267% offense.......................49.72424% balance.......................45.82607% rain..........................41.89214% multiweather..................27.28314% trickroom.....................21.58838% tricksun......................15.79891% tailwind......................11.56578% weatherless................... 8.32634% trickrain..................... 8.05453% hyperoffense.................. 3.71005% monotype...................... 0.72122% sunoffense.................... 0.68908% semistall..................... 0.53361% monowater..................... 0.39052% rainoffense................... 0.36877% sand.......................... 0.28698% hail.......................... 0.27612% stall......................... 0.20604% gravity....................... 0.19550% sunstall...................... 0.18250% choice........................ 0.15287% monofairy..................... 0.13562% voltturn...................... 0.08136% dragmag....................... 0.07355% monopsychic................... 0.07175% monodragon.................... 0.06882% monosteel..................... 0.03328% sandoffense................... 0.01247% monodark...................... 0.00674% monopoison.................... 0.00433% tricksand..................... 0.00426% mononormal.................... 0.00403% monofire...................... 0.00228% monograss..................... 0.00109% sandstall..................... 0.00105% monoice....................... 0.00104% batonpass..................... 0.00094% monofighting.................. 0.00078% trickhail..................... 0.00052% monoflying.................... 0.00039% monoelectric.................. 0.00035% trapper....................... 0.00031% hailoffense................... 0.00029% rainstall..................... 0.00012% monobug....................... 0.00010% monoground.................... 0.00009% swagplay...................... 0.00001% monoghost..................... 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.102) -1.5|# |#### -1.0|######### |######### -0.5|############################## |################ 0.0|################# |############################# +0.5|############### |########## +1.0|# | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.70%