weatherless...................80.54970% offense.......................56.89905% balance.......................30.07025% trickroom.....................13.79100% hyperoffense..................10.11515% sun........................... 8.57302% hail.......................... 7.17920% semistall..................... 2.88259% sand.......................... 2.57162% tailwind...................... 2.33593% tricksun...................... 2.04901% trickhail..................... 1.85659% monotype...................... 1.73171% sunoffense.................... 1.57971% voltturn...................... 1.26783% rain.......................... 1.16958% monorock...................... 0.95899% tricksand..................... 0.29876% monoice....................... 0.28027% choice........................ 0.20058% monobug....................... 0.16007% monograss..................... 0.09256% hailoffense................... 0.04972% monopsychic................... 0.04858% multiweather.................. 0.04311% mononormal.................... 0.04106% monowater..................... 0.03969% monoghost..................... 0.03446% stall......................... 0.03296% monopoison.................... 0.03269% gravity....................... 0.02010% monodark...................... 0.01540% batonpass..................... 0.01419% monofire...................... 0.01282% trapper....................... 0.01079% dragmag....................... 0.01073% monofairy..................... 0.00503% monoelectric.................. 0.00335% monosteel..................... 0.00316% monofighting.................. 0.00302% sandstall..................... 0.00238% sandoffense................... 0.00066% monoflying.................... 0.00055% rainoffense................... 0.00019% trickrain..................... 0.00013% sunstall...................... 0.00001% monoground.................... 0.00001% hailstall..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.247) | -1.5|### |##### -1.0|###### |######### -0.5|############################## |############# 0.0|################ |################## +0.5|##### |## +1.0|## |## +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.90%