weatherless...................90.57207% offense.......................54.20782% hyperoffense..................35.81192% balance....................... 9.40592% hail.......................... 5.96162% voltturn...................... 4.14683% hailoffense................... 3.10014% sand.......................... 1.84017% trickroom..................... 1.45546% monotype...................... 1.34123% rain.......................... 0.97135% sun........................... 0.74633% rainoffense................... 0.43882% sandoffense................... 0.39661% semistall..................... 0.37610% choice........................ 0.34142% monowater..................... 0.31713% sunoffense.................... 0.28798% stall......................... 0.19824% mononormal.................... 0.17810% monorock...................... 0.15248% dragmag....................... 0.13512% monopoison.................... 0.12311% monodark...................... 0.10687% multiweather.................. 0.09154% monofighting.................. 0.08752% monobug....................... 0.08081% monograss..................... 0.07318% monoground.................... 0.05985% monoflying.................... 0.05713% sandstall..................... 0.04613% monosteel..................... 0.03929% monopsychic................... 0.03719% monoice....................... 0.02558% monoghost..................... 0.01874% trapper....................... 0.01599% monodragon.................... 0.01150% monofire...................... 0.01112% monoelectric.................. 0.00647% monofairy..................... 0.00634% tailwind...................... 0.00252% gravity....................... 0.00073% Stalliness (mean: -0.768) |## -2.0|#### |######### -1.5|################## |#################### -1.0|########################## |############################## -0.5|########################## |#################### 0.0|############### |####### +0.5|### |# +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 0.55%