weatherless...................92.45512% offense.......................55.62384% hyperoffense..................33.04107% balance.......................10.71656% hail.......................... 5.49149% voltturn...................... 5.47215% hailoffense................... 3.34766% trickroom..................... 2.03124% rain.......................... 0.87582% sand.......................... 0.64936% monotype...................... 0.61272% rainoffense................... 0.58231% sun........................... 0.55100% semistall..................... 0.49298% choice........................ 0.20675% sunoffense.................... 0.19481% monodark...................... 0.13985% sandoffense................... 0.12579% stall......................... 0.12556% monowater..................... 0.12021% mononormal.................... 0.07718% monofighting.................. 0.07524% monorock...................... 0.04279% monobug....................... 0.03570% dragmag....................... 0.03309% monograss..................... 0.03178% monopsychic................... 0.02696% multiweather.................. 0.02279% monopoison.................... 0.02234% monosteel..................... 0.01159% monoflying.................... 0.01122% monoground.................... 0.01073% trapper....................... 0.00857% sandstall..................... 0.00553% monoice....................... 0.00523% monodragon.................... 0.00282% monoghost..................... 0.00149% monofairy..................... 0.00049% monoelectric.................. 0.00001% tailwind...................... 0.00001% monofire...................... 0.00001% gravity....................... 0.00000% Stalliness (mean: -0.729) |## -2.0|#### |####### -1.5|################ |################ -1.0|####################### |############################## -0.5|######################### |##################### 0.0|############### |######## +0.5|### |## +1.0| |# +1.5| more negative = more offensive, more positive = more stall one # = 0.58%