weatherless...................94.20955% offense.......................53.04175% hyperoffense..................31.99331% balance.......................13.92764% voltturn...................... 5.22541% hail.......................... 4.51689% hailoffense................... 3.15875% semistall..................... 0.99474% trickroom..................... 0.74890% rain.......................... 0.68483% rainoffense................... 0.66413% sun........................... 0.34192% sand.......................... 0.26999% monotype...................... 0.25211% choice........................ 0.11345% sunoffense.................... 0.06688% monograss..................... 0.05658% monodark...................... 0.04533% stall......................... 0.04257% monowater..................... 0.04254% mononormal.................... 0.03460% monorock...................... 0.03427% sandoffense................... 0.03027% multiweather.................. 0.02318% monofighting.................. 0.01368% monopsychic................... 0.01009% monobug....................... 0.00637% dragmag....................... 0.00482% monoflying.................... 0.00333% monoground.................... 0.00327% monodragon.................... 0.00081% monopoison.................... 0.00066% monoice....................... 0.00040% monoghost..................... 0.00028% trapper....................... 0.00026% sandstall..................... 0.00010% monosteel..................... 0.00009% monofairy..................... 0.00001% monoelectric.................. 0.00000% monofire...................... 0.00000% tailwind...................... 0.00000% gravity....................... 0.00000% Stalliness (mean: -0.648) |# -2.0|### |###### -1.5|#################### |################ -1.0|##################### |######################## -0.5|################### |############################## 0.0|############# |######### +0.5|#### |##### +1.0| |## +1.5| more negative = more offensive, more positive = more stall one # = 0.59%