offense.......................49.58860% sun...........................41.71886% weatherless...................35.30640% hyperoffense..................31.31729% sand..........................25.46768% balance.......................15.75996% multiweather..................15.24622% rain..........................12.19657% sunoffense....................10.29719% trickroom..................... 2.94118% choice........................ 2.92276% sandoffense................... 2.89001% stall......................... 2.03447% rainoffense................... 1.50641% semistall..................... 1.29968% hail.......................... 1.03770% sandstall..................... 0.94560% voltturn...................... 0.76753% monotype...................... 0.48713% tricksun...................... 0.40730% tricksand..................... 0.37865% sunstall...................... 0.30087% monopsychic................... 0.25584% tailwind...................... 0.18625% trickhail..................... 0.17807% dragmag....................... 0.13304% hailoffense................... 0.06550% monosteel..................... 0.04708% trickrain..................... 0.04298% monobug....................... 0.03889% monowater..................... 0.03479% rainstall..................... 0.02661% monoghost..................... 0.02251% mononormal.................... 0.02251% monofighting.................. 0.02047% monodark...................... 0.01842% monograss..................... 0.01637% monoground.................... 0.01637% monoflying.................... 0.01433% monofire...................... 0.01228% monodragon.................... 0.01023% monofairy..................... 0.01023% monoelectric.................. 0.00614% hailstall..................... 0.00409% monorock...................... 0.00205% monoice....................... 0.00205% Stalliness (mean: -0.569) |####### -1.5|############## |######################### -1.0|############################## |############################ -0.5|###################### |##################### 0.0|############### |############# +0.5|####### |### +1.0|# |# +1.5|# |# +2.0|# | +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.52%