offense.......................48.27704% sun...........................45.42313% weatherless...................32.85020% hyperoffense..................31.31543% sand..........................24.89424% balance.......................16.41255% multiweather..................15.83772% rain..........................12.35094% sunoffense....................11.76244% trickroom..................... 3.47941% choice........................ 2.95699% sandoffense................... 2.51386% stall......................... 2.51066% semistall..................... 1.48431% rainoffense................... 1.38330% sandstall..................... 1.07710% voltturn...................... 0.79614% hail.......................... 0.71575% tricksun...................... 0.48389% sunstall...................... 0.43306% tricksand..................... 0.40082% monotype...................... 0.37303% monopsychic................... 0.24261% trickhail..................... 0.16729% tailwind...................... 0.16166% dragmag....................... 0.10642% trickrain..................... 0.04366% hailoffense................... 0.03370% rainstall..................... 0.02722% monobug....................... 0.02584% monosteel..................... 0.02496% monowater..................... 0.01832% monoghost..................... 0.01422% mononormal.................... 0.01255% monofighting.................. 0.01137% monograss..................... 0.00969% monoground.................... 0.00866% monodark...................... 0.00786% monoflying.................... 0.00713% monofairy..................... 0.00601% monofire...................... 0.00571% monodragon.................... 0.00496% monoelectric.................. 0.00400% hailstall..................... 0.00253% monorock...................... 0.00128% monoice....................... 0.00128% Stalliness (mean: -0.548) |####### -1.5|############### |########################### -1.0|############################## |############################# -0.5|###################### |#################### 0.0|################ |############### +0.5|######## |### +1.0|# |## +1.5|# |# +2.0|# | +2.5| |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.50%