sun...........................51.64136% offense.......................44.99142% hyperoffense..................32.25865% weatherless...................29.96081% sand..........................21.66142% balance.......................17.72641% sunoffense....................15.30733% multiweather..................14.65732% rain..........................11.16368% trickroom..................... 5.04815% stall......................... 3.61954% choice........................ 2.40936% sandoffense................... 1.71837% sandstall..................... 1.41254% semistall..................... 1.40399% rainoffense................... 0.96410% tricksun...................... 0.68749% sunstall...................... 0.49829% voltturn...................... 0.43636% tricksand..................... 0.34802% hail.......................... 0.32871% monotype...................... 0.18447% monopsychic................... 0.16726% trickhail..................... 0.11321% dragmag....................... 0.07142% trickrain..................... 0.02901% rainstall..................... 0.02120% tailwind...................... 0.01704% monosteel..................... 0.00856% hailoffense................... 0.00560% monowater..................... 0.00362% monobug....................... 0.00309% monograss..................... 0.00163% monoghost..................... 0.00014% monodark...................... 0.00014% monofairy..................... 0.00011% monodragon.................... 0.00004% mononormal.................... 0.00003% monofighting.................. 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.530) |######## -1.5|################ |############################# -1.0|############################## |############################## -0.5|################## |################### 0.0|################ |################# +0.5|######## |### +1.0|## |## +1.5|# |## +2.0|## | +2.5| |## +3.0| more negative = more offensive, more positive = more stall one # = 0.49%