sun...........................56.88400% offense.......................39.49671% hyperoffense..................30.21474% weatherless...................27.26356% balance.......................20.91614% sand..........................19.23577% sunoffense....................18.87544% multiweather..................12.83426% rain.......................... 9.38626% stall......................... 7.24724% trickroom..................... 4.13572% sandstall..................... 3.56904% semistall..................... 2.12517% sandoffense................... 1.67957% choice........................ 0.92824% tricksun...................... 0.73014% sunstall...................... 0.57271% rainoffense................... 0.32397% voltturn...................... 0.32162% tricksand..................... 0.21479% monotype...................... 0.17212% monopsychic................... 0.16446% hail.......................... 0.10674% trickhail..................... 0.06201% trickrain..................... 0.01666% rainstall..................... 0.00915% dragmag....................... 0.00705% monosteel..................... 0.00480% monobug....................... 0.00171% tailwind...................... 0.00112% hailoffense................... 0.00105% monowater..................... 0.00079% monograss..................... 0.00034% monoghost..................... 0.00001% monofairy..................... 0.00001% monodark...................... 0.00001% mononormal.................... 0.00000% monodragon.................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.400) |#### -1.5|################### |################### -1.0|################### |############################## -0.5|####### |########### 0.0|################## |########### +0.5|###### |# +1.0|## |## +1.5|## |### +2.0|## | +2.5| |##### +3.0| more negative = more offensive, more positive = more stall one # = 0.62%