weatherless...................79.06055% offense.......................45.92917% hyperoffense..................25.84988% balance.......................23.77052% sand.......................... 8.94012% voltturn...................... 7.74150% sun........................... 5.53312% rain.......................... 5.46767% semistall..................... 2.57302% trickroom..................... 2.18969% stall......................... 1.87741% hail.......................... 1.57074% monotype...................... 1.25846% sunoffense.................... 0.79285% sandoffense................... 0.76106% multiweather.................. 0.51610% rainoffense................... 0.50114% hailoffense................... 0.39642% choice........................ 0.30854% dragmag....................... 0.26366% tricksand..................... 0.25244% sandstall..................... 0.16268% monobug....................... 0.15707% trickrain..................... 0.14959% monodark...................... 0.14585% monoelectric.................. 0.12342% monorock...................... 0.10846% monowater..................... 0.10659% monoflying.................... 0.10472% monofairy..................... 0.10285% monoghost..................... 0.09350% mononormal.................... 0.08602% monosteel..................... 0.07293% monograss..................... 0.06732% monopsychic................... 0.05984% monodragon.................... 0.05984% monofire...................... 0.05610% monofighting.................. 0.05049% tricksun...................... 0.03927% monoground.................... 0.03366% tailwind...................... 0.02618% trickhail..................... 0.02431% monopoison.................... 0.02057% allweather.................... 0.01870% monoice....................... 0.01870% rainstall..................... 0.01496% trapper....................... 0.00561% fear.......................... 0.00374% sunstall...................... 0.00187% Stalliness (mean: -0.424) |# -2.0|### |######### -1.5|################ |################### -1.0|##################### |########################## -0.5|############################## |########################## 0.0|##################### |################### +0.5|############ |########## +1.0|##### |### +1.5|# |# +2.0|# |# +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.45%