weatherless...................59.58393% offense.......................50.91822% sun...........................30.67169% balance.......................30.18205% hyperoffense.................. 9.40351% rain.......................... 7.54440% semistall..................... 6.25317% sand.......................... 5.12126% trickroom..................... 4.04521% multiweather.................. 3.86601% stall......................... 3.24304% voltturn...................... 2.43260% sunoffense.................... 1.97130% hail.......................... 0.95805% tricksun...................... 0.76604% tricksand..................... 0.68620% monotype...................... 0.56013% sandoffense................... 0.43942% sunstall...................... 0.37234% rainoffense................... 0.32031% rainstall..................... 0.22494% hailoffense................... 0.17479% dragmag....................... 0.14671% monobug....................... 0.14599% monoground.................... 0.05319% sandstall..................... 0.04714% monopsychic................... 0.04174% monodragon.................... 0.04131% monowater..................... 0.04123% monopoison.................... 0.04093% mononormal.................... 0.03965% monosteel..................... 0.03735% monofire...................... 0.03564% monoice....................... 0.02363% monorock...................... 0.02279% monograss..................... 0.02202% trickrain..................... 0.01307% monoghost..................... 0.01256% monofighting.................. 0.01081% monoelectric.................. 0.00442% monoflying.................... 0.00289% monodark...................... 0.00085% choice........................ 0.00042% monofairy..................... 0.00013% tailwind...................... 0.00000% swagplay...................... 0.00000% gravity....................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.104) -2.0| | -1.5|## |######## -1.0|########################### |############################ -0.5|############################## |########################### 0.0|######################### |######################## +0.5|################# |########### +1.0|######### |######## +1.5|### |## +2.0|#### |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.44%