weatherless...................49.38840% offense.......................46.22943% sun...........................40.84608% balance.......................32.43791% rain.......................... 8.56420% semistall..................... 7.78264% hyperoffense.................. 7.71450% trickroom..................... 6.15323% stall......................... 5.83552% voltturn...................... 5.39085% sand.......................... 4.49675% multiweather.................. 3.68420% sunoffense.................... 2.11845% tricksun...................... 1.82323% tricksand..................... 1.31421% sunstall...................... 0.54072% rainstall..................... 0.45787% rainoffense................... 0.40040% hail.......................... 0.39079% sandoffense................... 0.33816% monotype...................... 0.17835% monoground.................... 0.10354% dragmag....................... 0.10314% sandstall..................... 0.07311% monobug....................... 0.02894% monoice....................... 0.01215% mononormal.................... 0.00669% monofire...................... 0.00600% monoghost..................... 0.00491% monosteel..................... 0.00436% monodragon.................... 0.00389% trickrain..................... 0.00355% monopoison.................... 0.00351% monorock...................... 0.00164% monograss..................... 0.00145% hailoffense................... 0.00127% monowater..................... 0.00073% monofighting.................. 0.00066% monopsychic................... 0.00019% monoflying.................... 0.00018% monodark...................... 0.00003% monoelectric.................. 0.00001% choice........................ 0.00000% monofairy..................... 0.00000% tailwind...................... 0.00000% swagplay...................... 0.00000% gravity....................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.035) -2.0| | -1.5|## |###### -1.0|###################### |############################## -0.5|############################## |############################ 0.0|######################## |############################ +0.5|#################### |############## +1.0|############ |######### +1.5|#### |### +2.0|######## |### +2.5| | more negative = more offensive, more positive = more stall one # = 0.41%