weatherless...................93.48863% offense.......................48.93956% balance.......................35.59938% hyperoffense..................10.18341% voltturn...................... 6.95456% hail.......................... 4.00865% semistall..................... 3.79242% trickroom..................... 1.55423% monotype...................... 1.54503% stall......................... 1.48522% rain.......................... 1.17852% sun........................... 1.06120% sunoffense.................... 0.42019% choice........................ 0.39948% sand.......................... 0.38798% monoghost..................... 0.31054% monobug....................... 0.30671% hailoffense................... 0.22696% trickhail..................... 0.18709% rainoffense................... 0.16946% monoelectric.................. 0.15182% multiweather.................. 0.12422% monoice....................... 0.12115% monoflying.................... 0.11732% mononormal.................... 0.10351% tailwind...................... 0.08511% sandstall..................... 0.07361% monodark...................... 0.07361% monofighting.................. 0.07284% monorock...................... 0.07284% monograss..................... 0.07131% monowater..................... 0.06671% hailstall..................... 0.03527% monopoison.................... 0.03220% monofairy..................... 0.03067% monopsychic................... 0.02914% monofire...................... 0.02454% monosteel..................... 0.02300% dragmag....................... 0.00843% monoground.................... 0.00690% gravity....................... 0.00537% rainstall..................... 0.00460% monodragon.................... 0.00230% tricksun...................... 0.00230% sandoffense................... 0.00077% Stalliness (mean: -0.135) -2.0|# |## -1.5|#### |######## -1.0|############## |#################### -0.5|######################### |############################# 0.0|############################## |######################## +0.5|################# |########### +1.0|##### |### +1.5|## |# +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.51%